Application of Collaborative for Academic, Social, and Emotional Learning-Based Game-Based Learning Model in Improving Mathematics Learning Outcomes in Class IV A

Authors

  • Prihatin Sulistyowati Universitas PGRI Kanjuruhan Malang https://orcid.org/0000-0001-7372-4905
  • Devi Retno Rosdiana Universitas PGRI Kanjuruhan Malang
  • Hermin Suswati Sekolah Dasar Negeri 3 Bandungrejosari Malang

DOI:

https://doi.org/10.56393/kognisi.v5i1.3283

Keywords:

Game Based Learning, CASEL, Learning Outcomes, Social-Emotional, Mathematics

Abstract

This study aims to analyze the effectiveness of the application of the Game-Based Learning (GBL) model based on Collaborative for Academic, Social, and Emotional Learning (CASEL) in improving the mathematics learning outcomes of grade IV A students of Bandungrejosari 3 Public Elementary School Malang. The research background is the low learning outcomes and student engagement in mathematics learning, along with the limited integration of social-emotional learning components in classroom practices. The method used is Classroom Action Research which is carried out in three stages, namely pre-cycle, cycle I, and cycle II, following the Kemmis and McTaggart model that includes planning, implementation, observation, and reflection. Data were collected through learning outcome tests and student response questionnaires administered at each stage. The results showed a significant increase in the completeness of learning outcomes from the pre-cycle stage to cycle II, indicating that students’ academic performance in mathematics improved through the implementation of this model. In addition to academic achievement, the application of the CASEL-based Game-Based Learning model also contributed to the development of students’ social-emotional aspects, particularly in collaboration, communication, empathy, and self-regulation skills, which were observed during group activities and interactive game sessions. These findings indicate that integrating CASEL-based GBL is effective in promoting both cognitive and social-emotional competencies in elementary school students.

Downloads

Download data is not yet available.

References

Amaliyah, A., & Rahmat, A. (2021). Development of students' self-potential through the educational process. Attadib: Journal of Elementary Education, 5(1), 28–45. https://doi.org/10.21154/attadib.v5i1.2459

Brackett, M. A., et al. (2012). Emotion regulation ability, burnout, and job satisfaction among British secondary-school teachers. Psychology in the Schools, 49(4), 392–405. https://doi.org/10.1002/pits.21600

Daffa, D. P. (2023). Improving student learning outcomes through the use of the Game Based Learning learning model in mathematics subjects, data collection and presentation materials. Journal of Basic Education of the Archipelago, 8(1), 75–88. https://doi.org/10.29407/jpdn.v8i1.17687

Fathurrohman, M., & Suryana, Y. (2018). Conventional learning vs active learning: The impact on mathematics learning outcomes. Journal of Mathematics Education, 12(1), 45–56. https://doi.org/10.22342/jpm.12.1.4655.45-56

Fauzi, I., Rahmawati, A. M., & Fitria, M. (2022). The Effect of Game Based Learning based on Social Emotional Learning on Math Anxiety. EduMa: Mathematics Education Learning and Teaching Journal, 11(2), 160–172. https://doi.org/10.24235/eduma.v11i2.10591

Faizah, H., & Kamal, R. (2024). Learning and learning. Journal of Basicedu, 8(1), 466–476. https://doi.org/10.31004/basicedu.v8i1.5280

Hermawan, W. (2024). Socialization of the use of Game Based Learning (GBL) in learning at SMP N 2 Ngronggot. Journal of Indonesian Language Education, 5(1), 1263–1269. https://doi.org/10.23887/jjpbs.v5i1.10023

Hidayat, W., & Wijaya, A. (2023). Challenges of GBL-SEL implementation in the classroom: A meta-analysis study. Scholaria, 13(2), 88–101. https://doi.org/10.24246/j.scholaria.2023.v13.i2.p88-101

Jennings, P. A., & Greenberg, M. T. (2009). The prosocial classroom: Teacher social and emotional competence in relation to student and classroom outcomes. Review of Educational Research, 79(1), 491–525. https://doi.org/10.3102/0034654308325693

Kemmis, S., McTaggart, R., & Nixon, R. (2020). The action research planner: Doing critical participatory action research. Springer. https://doi.org/10.1007/978-981-13-2697-6

Kurniawan, D., & Saputra, H. J. (2022). CASEL-based collaborative learning in elementary schools. Journal of Character Education, 5(2), 90–102. https://doi.org/10.21831/jpk.v5i2.38597

Makkawaru, M. (2019). The importance of education for life and character education in the world of education. Conception, 8(3), 116–123. https://doi.org/10.24042/konsepsi.v8i3.4561

Nurhidayah, I., Sari, Y. P., & Rahmawati, D. (2019). Integration of social-emotional aspects in mathematics learning to improve academic outcomes and student character. Beta: Journal of Mathematical Studies, 12(2), 111–122. https://doi.org/10.20414/betajtm.v12i2.1304

OECD. (2022). The future of education and skills: Education 2030 framework. OECD Publishing. https://doi.org/10.1787/9789264282735-en

Permana, D. Y., et al. (2020). The Influence of Social Emotional Learning on the Achievement and Emotional Intelligence of Elementary School Students. International Journal of Instruction, 13(2), 215–230. https://doi.org/10.29333/iji.2020.13215a

Putri, N. A., & Haris, R. (2021). The effectiveness of educational games in learning Pancasila values in elementary school students. Journal of Character Education, 11(2), 150–162. https://doi.org/10.21831/jpk.v11i2.40481

Rahmawati, S., et al. (2020). The effectiveness of educational game media to improve mathematics learning outcomes of elementary school students. Prima Education, 8(2), 121–134. https://doi.org/10.21831/jpe.v8i2.33201

Rizka, R., et al. (2024). The urgency of character education in the digital era for elementary school students. Journal of Basic Education, 9(1), 38–45. https://doi.org/10.31004/jipd.v9i1.5571

Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68

Sari, A. P., & Putra, R. P. (2021). The Application of Game Based Learning based on Social Emotional Learning in Elementary Mathematics Learning. Journal of Education and Learning, 15(3), 415–424. https://doi.org/10.11591/edulearn.v15i3.20728

Saodah, S., et al. (2020). Social Emotional Learning in Indonesian education in the era of globalization. Indonesian Journal of Education, 9(1), 12–25. https://doi.org/10.23887/jpi-undiksha.v9i1.23721

Susanto, H., & Wijayanti, N. (2021). Development of educational game-based learning media to improve the understanding of mathematics concepts of elementary school students. Prima: Journal of Mathematics Education, 5(2), 89–102. https://doi.org/10.31000/prima.v5i2.5045

Tri Aulia, A., et al. (2024). The implementation of social-emotional learning in improving mathematics learning outcomes of elementary school students. Indonesian Journal of Basic Education, 8(1), 90–105. https://doi.org/10.21831/edk.v8i1.48307

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.

Widiastari, N. G. A. P. (2024). The influence of digital media on the motivation of elementary school students to learn mathematics. Journal of Basic Education Innovation, 11(1), 45–58. https://doi.org/10.21831/jipd.v11i1.47022

Yuliana, Y. (2021). The urgency of digital learning technology in the character education of elementary school children. Journal of Basic Science, 5(3), 1720–1730. https://doi.org/10.31004/basicedu.v5i3.1155

Downloads

Published

2025-07-17

How to Cite

Sulistyowati, P., Rosdiana, D. R., & Suswati, H. (2025). Application of Collaborative for Academic, Social, and Emotional Learning-Based Game-Based Learning Model in Improving Mathematics Learning Outcomes in Class IV A. Kognisi : Jurnal Penelitian Pendidikan Sekolah Dasar, 5(1), 1–8. https://doi.org/10.56393/kognisi.v5i1.3283